A goal away from losing, down to 10 men for an entire half against the best team on the planet, Chelsea found a way to win. A few unconventional strategic decisions played a huge part in paving their way to the Final.
Everyone is a Defender
This one was pretty obvious, but everyone, including Didier Drogba, was back to defend in the final third when Barcelona had possession. No forwards prancing around the center circle waiting for a long ball to come their way -- no. It was all hands on deck, defending against the terrifyingly quick Barca players. They were disciplined about their defending, and it was the key to their success.
Drogba Shuts Down Danny Alves
It wasn't too surprising to have Drogba back to defend, but what WAS surprising was that he was defending the wing. Not the central area, but the wing. You'd think he'd be more central so in the case of a counter-attack, he'd be in position to receive from any teammate -- but this wasn't the case. Di Matteo had him defend the wing, specifically Danny Alves.
Now Danny Alves is good. Really good. He's a dangerous Brazilian wing back with a very offensive mindset, known for quality crosses as well as the ability to cut inside and shoot on goal himself. But with Drogba on him, he was SHUT DOWN. He crossed ZERO balls while Drogba was guarding him. So when he did receive the ball, he would just hold on to it for a bit, and then pass it back upfield. Drogba's height and speed rendered Alves harmless, and truly closed off that option for the Barca offense.
Rotating Defenders on Messi/Iniesta/Xavi
I've never noticed this before, but I saw that Chelsea would rotate who would defend Messi and the Barca midfielders. It was a clever tactic as it would give defenders a chance to catch their breath after their "shift" guarding Messi was up. And I'm sure defending Messi is a lot like work -- really really hard work. So it was a good move to NOT assign a specific person and say, "Messi is your mark for the half, guard him like your life depended on it." It was better to rotate the assignment and give everyone a breather. In the end, it helped reduce the chance that someone would get beat badly by him, and keep him in front of the defense instead of behind them.
Torres Substitution a Near Tragedy
This isn't a reason why Chelsea won, it's more a call-out on how they almost LOST. Since Torres *finally* scored in the 92nd minute, everyone's going to forget how dangerous bringing him in for Drogba truly was, but it was a terrible, terrible decision by Di Matteo.
First off, Drogba was doing a fantastic job shutting down Alves AND his hold-up play to move Chelsea up the field was superb in both legs of this clash. So taking him OFF was dumb.
Secondly, when the most important thing you need is a good DEFENDER, you bring in a forward that defends terribly and has lost his offensive touch since coming to the club.
Immediately, Alves got his first cross of the half in, and then set up a near-game-winning-goal if he hadn't been half a yard offsides. Torres was a much worse defender than Drogba and that was plain for all to see.
Yes, there were spots when he kept possession decently, but overall, the Torres substitution could have cost Chelsea a trip to the final.
In the end, it was a fabulously intense game to watch. Always wondering, how could Chelsea possibly beat Barca? When was Barca going to break through and win it? It was a gripping, entertaining match that any soccer fan would enjoy.
Here's to a fantastic final!
Tuesday, April 24, 2012
Tuesday, April 17, 2012
Who to see at Coachella 2012 - Saturday
Ok, let's talk Saturday. We didn't get there until 4:15pm, boo. The traffic was REALLY bad close to Coachella. If you come late in the afternoon, I highly suggest taking MADISON down to Coachella. MONROE or JEFFERSON is what everyone else takes, but late in the day, you get funneled back to MADISON anyway, so take it and save some time (it's parallel to the other two, and in between).
SATURDAY
Grace Potter and the Nocturnals (3:40pm) - Vocals with attitude, and guitars with meaty, catchy riffs. Very bummed I missed most of this set due to traffic, but last song was good. Only wished I saw more!
Manchester Orchestra (5:55pm) - Solid indie band. Lots of facial hair. I enjoyed their set. Check 'em out if you like indie.
Sebastian Ingrosso (7:35pm) - More electronic-ness at Sahara. I'm sure you've heard his work.
The Shins (8:10pm) - Probably my favorite show of the day. I've heard a few of their songs before but not a huge fan. I really liked their set. Poppy, indie goodness. I was very pleasantly surprised to hear a cover of Pink Floyd's "Breathe". True to form and unexpected. I liked them so much that I skipped the next two options....
Kasabian (8:35pm) - Sad I missed these guys. Parts Oasis, Stone Roses, and DJ Shadow-inspired beats, they've got a really cool, upbeat sound. I especially like the non-standard rhythms. From the songs I heard, they sing harmonies too.
Feist (8:40pm) - You know her, she did that iPod commercial "I'll do handstands for you..." Would have liked to hear her live, but was still at The Shins.
Bon Iver (9:30pm) - Very popular recently but after seeing them on Saturday Night Live, I was not intrigued. My fiancee was saying they sound like cats, cats giving last rites at a funeral. I think she's right. I'm sure they were great though, just didn't make it a priority.
Radiohead (11:05pm) - O boy, I sense controversy. I was a bit disappointed actually. I've seen Radiohead four times now, so I know what they can do, but the setlist they chose was really for the hardcore fans that have kept up with the latest albums. If you wanted to hear the hits from OK Computer, Pablo Honey, or The Bends, this was not the set from you. I think only Karma Police and Paranoid Android were from the early albums, everything else was later on. And when they were from Kid A, Amnesiac, or Hail to the Thief, a lot of them were those weird, odd, sorta downer songs which can be cool, but don't exactly make for an upbeat show.
Don't get me wrong, when they rocked out, it was f#cking awesome like only Radiohead can do. There There, Idioteque, and Everything in Its Right Place were fantastic, the drummer is still his crazy tribal self, and the band can still make all the wackiest sounds live, it's just one of those "I have hella high expectations" type of thing. Of course, their set can *totally* change for next week, but I guess just keep the expectations in check.
If you're interested, here's the setlist:
1 Bloom
2 15 Step
3 Weird Fishes/Arpeggi
4 Morning Mr. Magpie
5 Staircase
6 The Gloaming
7 Pyramid Song
8 The Daily Mail
9 Myxomatosis
10 Karma Police
11 Identikit
12 Lotus Flower
13 There There
14 Bodysnatchers
15 Idioteque
---
16 Lucky
17 Reckoner
18 After The Gold Rush (Neil Young cover snippet) into Everything in Its Right Place
---
19 Give Up the Ghost
20 Paranoid Android
2 15 Step
3 Weird Fishes/Arpeggi
4 Morning Mr. Magpie
5 Staircase
6 The Gloaming
7 Pyramid Song
8 The Daily Mail
9 Myxomatosis
10 Karma Police
11 Identikit
12 Lotus Flower
13 There There
14 Bodysnatchers
15 Idioteque
---
16 Lucky
17 Reckoner
18 After The Gold Rush (Neil Young cover snippet) into Everything in Its Right Place
---
19 Give Up the Ghost
20 Paranoid Android
That sums up Saturday. Another fantastic day of music!
Who to see at Coachella 2012 - Friday
Don't know who to watch besides Radiohead, Snoop, and Dre? Read on.
Here's my review of the bands I saw this past weekend. Friday first. I'll go by chronological order as that's how you'll be deciding who to watch.
But one call out first. Take the time to LISTEN to the bands BEFORE you go. It will give each day more purpose and you won't be wandering around from stage to stage. There are tons of Coachella 2012 playlists on Spotify right now, go check them out.
FRIDAY
honeyhoney (1:20pm) - If you're there by 1pm on Friday (we weren't), worth checking out. Jazzy, twangy collaboration of guitarist and female vocalist.
Ximena Sarinana (3:50pm) - Poppy, fun, Mexican female singer. Just missed her. Could have been fun.
Neon Indian (4:25pm) - Called "blurry electronic pop." Seemed like the crowd was having fun.
Gary Clark Jr (4:30pm) - I don't think he showed! I was bummed because he's a bluesy electric guitarist. Reminded me of Jimi Hendrix's "Blues" album. I think I would have seen him over Neon Indian if he showed.
Arctic Monkeys (6:30pm) - These guys were tight. They were more punky live than I thought they were going to be. Singer's voice has a unique, sharp quality which works with the high tempo guitars and rhythm section. If you like indie punk, you got to see these guys. Really tight tempo changes in the songs I heard.
Madeon (6:35pm) - Conflict with Arctic Monkeys if you like this electronic artist. We caught the last few songs. Good stuff, high energy, definitely knows how to work that electronic-board-with-flashing-lights-mixing-thing. You never know how much these guys are actually *doing* with electronic music tracks, but I guess I just trust it's legit. If you want booty-shaking electronic in the Sahara tent, worth checking out.
Alesso (7:55pm) - Next up in Sahara tent. Very eh. I haven't been impressed by the Sahara tent in the past couple years. Very standard 4/4 beats, expected super long builds, and climactic drops, but I haven't heard one interesting new rhythm from this tent in a while. Alesso was good, but not life changing.
Mazzy Star (8:50pm) - Actually really looking forward to her. BIG disappointment. She was off key for most of the songs and just did not sound good. Thought she was all chill and dreamy given her hit "Fade Into You" but wasn't really. We left after 3-4 songs. Go see The Rapture instead.
The Rapture (8:55pm) - Solid indie band. Singer has very unique voice that cuts through the noise. Vocals get somewhat repetitive in their songs, but worth checking out their set for sure.
The Black Keys (9:45pm) - Tough tough conflict time for me. They are solid, but I passed for...
Explosions in the Sky (10:05pm) - Epic, atmospheric music. Fantastic swings from melodic, chill moments to massive build-ups to pretty nuts rock out stuff. I think it's 3 guitarists and 1 bass player and a drummer. Great stuff, *although* it seemed like there were only 2 modes for this band, quiet/chill or rockin' hard. It's almost like Nicolas Cage, he's either whispering or YELLING HIS HEAD OFF. Now, they're a better band than that, but after 20 min or so, I began to wonder what other variety there was.
M83 (10:15pm) - Tough call for me against Explosions. I just caught the last 10 minutes or so unfortunately. Ambient, electronic, slightly psychedelic pop. What's not to like? Seemed like the crowd was really enjoying it. Tough calls on Friday night.
The Black Angels (10:50pm) - SEE THEM. I had to leave after a couple of songs because my fiancee was not feeling well, but I really like these guys. Haunting, powerful, psychedelic. I got turned on to these guys by the Activision music guys as we were reviewing potential songs for a Call of Duty: Black Ops trailer (we went with Rolling Stones - go figure). Check them out!
Swedish House Mafia (11:30pm) - They're Swedish. They play house. There's a few of them. I missed them but I'm sure it was good fun. Not sure it's the most original music out there, but likely fun.
The Horrors (Midnight) - Would have definitely seen these guys if I was still around. Experimental, dreamy, a little goth. Too bad I missed them!
That sums it up for Friday. Great day of music. Any thoughts/questions?
Sunday, March 29, 2009
The EA Store?
I really don’t think the big game publishers would get into retail any time soon because they need to focus on making games that sell, but I do think it’s a potentially interesting strategic direction. And when I say strategic, I mean “money-makin’, money money-makin’”.
I offer two reasons why.
For one, current retailers like GameStop and Best Buy take about 20% of the retail price. So out of your $60, they make $12. Well, if you had your own retail store, guess what? You take that $12 for yourself! That’s a real bump to your profit margin. Heck, you could even try to price your titles a few dollars cheaper than GameStop, and still improve upon your existing margins. But, nobody likes a price war so let’s stick with $60 like everyone else.
Reason two: become a player in the bountiful used games market. Currently, GameStop is the place for buying and selling used games, and they’re pretty much running a racket. They buy your used game for an insulting amount, say $12 for a brand new title, and then sell it in their enormous Used section for $55. (FYI, GameStop gets 100% of that revenue) Sounds crazy, right? But they do that because they can, and no one is providing any other options for game sellers (this just in: Amazon is making a run at this market). Let’s say you’re EA. You could pay “just a little bit more” for used EA games to get people in the store, but then could sell more EA games to them, used AND new! That’s a lot of sales just for EA.
And the timing might be right to do this soon. Commercial real estate is not in the best shape, so you could get a lot of retail space for not a whole lot of cash.
Who could actually do this? I think only EA and Activision could pull this off. They have large game libraries, and their brands are pretty well-known. The rest of the publishers either have smaller libraries or are in rough financial shape so it would be a difficult task.
Of course, it wouldn’t be easy for EA or Activision either. Launching a retail store is an expensive and complicated exercise, but maybe there will come a time, when the “business needs to grow”, and retail becomes an attractive option.
I offer two reasons why.
For one, current retailers like GameStop and Best Buy take about 20% of the retail price. So out of your $60, they make $12. Well, if you had your own retail store, guess what? You take that $12 for yourself! That’s a real bump to your profit margin. Heck, you could even try to price your titles a few dollars cheaper than GameStop, and still improve upon your existing margins. But, nobody likes a price war so let’s stick with $60 like everyone else.
Reason two: become a player in the bountiful used games market. Currently, GameStop is the place for buying and selling used games, and they’re pretty much running a racket. They buy your used game for an insulting amount, say $12 for a brand new title, and then sell it in their enormous Used section for $55. (FYI, GameStop gets 100% of that revenue) Sounds crazy, right? But they do that because they can, and no one is providing any other options for game sellers (this just in: Amazon is making a run at this market). Let’s say you’re EA. You could pay “just a little bit more” for used EA games to get people in the store, but then could sell more EA games to them, used AND new! That’s a lot of sales just for EA.
And the timing might be right to do this soon. Commercial real estate is not in the best shape, so you could get a lot of retail space for not a whole lot of cash.
Who could actually do this? I think only EA and Activision could pull this off. They have large game libraries, and their brands are pretty well-known. The rest of the publishers either have smaller libraries or are in rough financial shape so it would be a difficult task.
Of course, it wouldn’t be easy for EA or Activision either. Launching a retail store is an expensive and complicated exercise, but maybe there will come a time, when the “business needs to grow”, and retail becomes an attractive option.
Wednesday, March 11, 2009
T.G.I. Wasn’t a Transition Year
Some have remarked how resilient the game industry has been. Year on year, the industry did demonstrate double-digit growth in 2008, which is somewhat of an achievement given the economic turmoil the world has found itself in during the last 6 months or so. The question is “Why?”
I can point to two good reasons.
For one, the price of games is not terribly painful, especially given the high replay value for many of today’s games. Some games like Fallout 3 and Oblivion provide 80-100 hours of gameplay for your $60. That’s less than a $1 an hour. Movies are probably in the $5-7 an hour range (depending on your consumption habits), so that’s a pretty good deal for gamers. I think people inherently “get” this idea, so they continue to buy games.
But my first point relies on my second: fortunately for the industry, there are truckloads of consoles already in homes (almost 100 million according to wikipedia). People bought these consoles, and they want to enjoy them. Since Microsoft, Sony, and Nintendo released their current generation of consoles in 2005 and 2006, they’ve had a few years to build up an installed base of console owners – and the industry should be thankful that they did so. Imagine if 2008 was a year of transition! Things would have been real ugly. (To be clear, transition years are when new consoles are released and console manufacturers do their best to convince consumers to purchase the new system. They do this by launching big, super-awesome, platform-exclusive titles like Halo 3 or Super Mario Galaxy.)
Imagine if Sony tried to launch the $600 PS3 last fall! What a massacre. Even the Xbox 360 would have had a rough go of it in the $350-400 price range. A $60 game as a Christmas gift is palatable, but a $400 console amidst this economic downturn? No way Santa is dropping off many of those.
So despite a collective concern for 2009, for those in the industry, be thankful that there are millions and millions of consoles out there, hungry for more games!
I can point to two good reasons.
For one, the price of games is not terribly painful, especially given the high replay value for many of today’s games. Some games like Fallout 3 and Oblivion provide 80-100 hours of gameplay for your $60. That’s less than a $1 an hour. Movies are probably in the $5-7 an hour range (depending on your consumption habits), so that’s a pretty good deal for gamers. I think people inherently “get” this idea, so they continue to buy games.
But my first point relies on my second: fortunately for the industry, there are truckloads of consoles already in homes (almost 100 million according to wikipedia). People bought these consoles, and they want to enjoy them. Since Microsoft, Sony, and Nintendo released their current generation of consoles in 2005 and 2006, they’ve had a few years to build up an installed base of console owners – and the industry should be thankful that they did so. Imagine if 2008 was a year of transition! Things would have been real ugly. (To be clear, transition years are when new consoles are released and console manufacturers do their best to convince consumers to purchase the new system. They do this by launching big, super-awesome, platform-exclusive titles like Halo 3 or Super Mario Galaxy.)
Imagine if Sony tried to launch the $600 PS3 last fall! What a massacre. Even the Xbox 360 would have had a rough go of it in the $350-400 price range. A $60 game as a Christmas gift is palatable, but a $400 console amidst this economic downturn? No way Santa is dropping off many of those.
So despite a collective concern for 2009, for those in the industry, be thankful that there are millions and millions of consoles out there, hungry for more games!
Monday, March 2, 2009
Guitar Hero vs Rock Band
The dust is finally starting to settle now that Rock Band and Guitar Hero have had two holiday seasons to go head to head. Despite my love for Harmonix's work and Rock Band, the sales numbers speak for themselves. According to vgchartz.com, as of February 2009, the Guitar Hero games have sold 23 million units compared to Rock Band's 8 million units. That's a 3-to-1 trouncing. (The Guitar Hero numbers include GH III, GH: World Tour, and GH: Aerosmith. The Rock Band numbers include Rock Band 1 and 2, RB: AC/DC, and the RB Track Packs.)
Now the Rock Band fans would say, hey, Rock Band is a more polished game, we're probably over 30 million song downloads, and there's new songs every week! All of these are true, yet despite the polish and the expansive content library, Rock Band has not sold nearly as well as Guitar Hero. Roughly speaking, 30 million downloaded songs is $60 million in revenues, and that's plenty for MTV/Viacom to be happy about (they own Harmonix). Yet think about what these revenues could have been if more units of Rock Band had been sold. Let's do some quick math. Combined, about 30 million "band" games were sold since holiday 2007. If Rock Band sold twice as many units as they did (effectively splitting the market with Guitar Hero), it's quite feasible that they would have sold twice as many downloadable songs - that's 30 million more songs and another $60 million in revenues. That's a nice bump to MTV's earnings. (Although Sony and Microsoft take a cut of downloads on to their consoles)
But enough with hypotheticals, let's take a hard look at why this came to pass. If I had to put my finger on one thing, it would be marketing. I believe Activision won the marketing battle against MTV. Celebrity-laden commercials, Guitar Hero releases throughout the year to keep the brand fresh, and a constant stream of PR announcements kept GH on top. On the other hand, I've only seen two different ads for Rock Band 1 and 2 combined. Two ads!!! Where's the news about the superior metacritic ratings? Where are the announcements about the WEEKLY stream of killer songs? What about getting one or two rockstars to help promote a game about Rock and Roll? I really just don't know. And I think it's a shame, because the Rock Band games are good stuff, and the Harmonix folks have rock 'n' roll in their blood.
It's not all bad marketing news though. EA, MTV's distribution partner, did a pretty good job in filling up Best Buys and Gamestops around the country with Rock Band gear. I have to say that the space given to Rock Band versus Guitar Hero was pretty even, and that is an accomplishment for an admittedly bulky product in a tightly-controlled retail space.
But overall, I think the message is clear: in a hyper-competitive market such as games, the company that gets the clear, consistent (yet fresh) message to the consumer, is the company that wins.
Now the Rock Band fans would say, hey, Rock Band is a more polished game, we're probably over 30 million song downloads, and there's new songs every week! All of these are true, yet despite the polish and the expansive content library, Rock Band has not sold nearly as well as Guitar Hero. Roughly speaking, 30 million downloaded songs is $60 million in revenues, and that's plenty for MTV/Viacom to be happy about (they own Harmonix). Yet think about what these revenues could have been if more units of Rock Band had been sold. Let's do some quick math. Combined, about 30 million "band" games were sold since holiday 2007. If Rock Band sold twice as many units as they did (effectively splitting the market with Guitar Hero), it's quite feasible that they would have sold twice as many downloadable songs - that's 30 million more songs and another $60 million in revenues. That's a nice bump to MTV's earnings. (Although Sony and Microsoft take a cut of downloads on to their consoles)
But enough with hypotheticals, let's take a hard look at why this came to pass. If I had to put my finger on one thing, it would be marketing. I believe Activision won the marketing battle against MTV. Celebrity-laden commercials, Guitar Hero releases throughout the year to keep the brand fresh, and a constant stream of PR announcements kept GH on top. On the other hand, I've only seen two different ads for Rock Band 1 and 2 combined. Two ads!!! Where's the news about the superior metacritic ratings? Where are the announcements about the WEEKLY stream of killer songs? What about getting one or two rockstars to help promote a game about Rock and Roll? I really just don't know. And I think it's a shame, because the Rock Band games are good stuff, and the Harmonix folks have rock 'n' roll in their blood.
It's not all bad marketing news though. EA, MTV's distribution partner, did a pretty good job in filling up Best Buys and Gamestops around the country with Rock Band gear. I have to say that the space given to Rock Band versus Guitar Hero was pretty even, and that is an accomplishment for an admittedly bulky product in a tightly-controlled retail space.
But overall, I think the message is clear: in a hyper-competitive market such as games, the company that gets the clear, consistent (yet fresh) message to the consumer, is the company that wins.
Friday, February 6, 2009
I'd be angry if I was AC/DC...
You know why? Because I'm one of the Rock Gods, eagerly sought after by the Rock Band and Guitar Hero folks, and when I finally DO agree to license my music with Rock Band, my exclusive title doesn't sell for $#*@!!! According to vgchartz.com (I'm digging this site for its free sales info), less than 300,000 units of the AC/DC Rock Band game were sold! (Nov 2008 - Feb 2009 across all platforms)
Compare this to Guitar Hero: Aerosmith, which has sold 2.25 million, and I would be very ticked off. I would be thinking, "Man, I like Steven Tyler, but Aerosmith is NOT eight times more bad-ass!" And truth be told, they're not. For as much as AC/DC rocks, justice has not been served.
One contributing reason to lackluster sales is the exclusive arrangement with Wal-mart. You could only get this game at Wal-mart. No Target. No Best Buy. No Gamestop (which owns Electronics Boutique). I really don't understand the logic behind this deal. Why cut out so many channels? Unless AC/DC got a sick upfront deal, I don't why this would get greenlit as is. Because I'm sure they're unhappy with royalties off of sales.
Sorry AC/DC, maybe we can make a game for you that garners the success it deserves down the road...
Compare this to Guitar Hero: Aerosmith, which has sold 2.25 million, and I would be very ticked off. I would be thinking, "Man, I like Steven Tyler, but Aerosmith is NOT eight times more bad-ass!" And truth be told, they're not. For as much as AC/DC rocks, justice has not been served.
One contributing reason to lackluster sales is the exclusive arrangement with Wal-mart. You could only get this game at Wal-mart. No Target. No Best Buy. No Gamestop (which owns Electronics Boutique). I really don't understand the logic behind this deal. Why cut out so many channels? Unless AC/DC got a sick upfront deal, I don't why this would get greenlit as is. Because I'm sure they're unhappy with royalties off of sales.
Sorry AC/DC, maybe we can make a game for you that garners the success it deserves down the road...
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